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SOFTWARE ENGINEER — GAMES DEV — MOBILE — EMBEDDED — SOFTWARE ENGINEER — GAMES DEV — MOBILE — EMBEDDED —

ABDELRAHMAN
SEDHAMED

Software Engineer specializing in Games, Mobile, Web, and Embedded Systems. Building high-performance digital ecosystems from the hardware level up.

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01.
BIOGRAPHY

I am a multifaceted Software Engineer with a deep passion for versatile development across diverse domains.

From engineering complex 3D game environments and high-performance mobile applications to architecting robust web platforms and low-level embedded systems, I thrive on solving intricate technical challenges. My approach combines rigorous engineering principles with creative problem-solving.

6+

Years Exp.

30+

Deployments

4

Domains

CORE COMPETENCIES

02.
SELECTED IMPACT

Refineder ecosystem

Architecting the core digital infrastructure for Refineder, focusing on scalability and performance.

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Moya App Integration

Engineered critical mobile features for Moya App, optimizing user experience and backend synchronization.

VIEW CASE STUDY

Embedded Control Systems

Developed low-level firmware and control logic for industrial automation and IoT devices.

VIEW SPECS

03.
CAREER PATH

2026 - PRES

Software Engineer

Refineder

Directing technical architecture and innovation within the Refineder ecosystem.

2024 - PRES

Software Engineer

Data Link Kuwait

Developing high-availability systems and modernizing enterprise software stacks.

2021 - 2023

Software Engineer

Moya App

Scaled mobile application features and improved overall system performance and reliability.

2020 - 2022

Software Engineer

Sawakin Technology

Early-stage development focusing on cross-platform solutions and technical research.

2020 - 2026

B.Sc. in Computer Science

University of Science and Technology - Omdurman

Deep focus on Algorithms, Software Architecture, and Engineering Principles.

LET'S
CONNECT.

Currently open to elite collaborations and groundbreaking technical challenges.

04.
SYSTEMS DIAGNOSTIC

ENGINEERING CORE:
STABLE
3D/GAMES ARCHITECTURE:
OPTIMIZED
MOBILE DEPLOYMENT:
SCALED
LOW-LEVEL EMBEDDED:
ACTIVE

> initializing abdelrahman_sedahmed.bin...

> loading mission_critical_skills...

> [OK] games_dev.so

> [OK] mobile_arch.so

> [OK] web_gl_pipeline.so

> [OK] hardware_abstraction.so

> system status: OPTIMAL